Hyperactive Madden League

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Open Discussion for the future of the league

What do you want to see moving forward?


  • Total voters
    9

XpendableMonkey

Administrator
Administrator
Moderator
Team Owner
Team
Bills
#1
Hey guys,

I just wanted to open a discussion and add a poll to see what you guys would like to do moving forward. I can tell you that we are not pleased with the general direction of the league as a whole and are looking to make some drastic changes moving forward. It seems as though things have kind of spiraled out of control in a bad way leaning more towards an "Arcade" type experience here and when I created this league that is not at all how I saw this playing out. Its everyones fault especially mine for letting it get this way and Im here to tell you guys its not going to continue moving forward. We will be talking about things that will/might be implemented to make this happen. Below is a list of what we may or may not do. Please give us your opinions. Some of these wont be negotiable others will.

1. More play call Limits (4 isnt enough)
2. Limiting to 1 hotroute per play
3. Allowing the defense to set / make adjustments (no quick snapping)
4. Removing all player abilities
5. Lowering the Catching sliders on defense (more dropped INTs, less pick 6's and more punts lowering the overall scores and INT numbers)
6. Only allowing user defender to strafe in their zone until the ball is thrown
7. Stat limits (RB1 cant have 90% of teams carries, WRS cant average 40 yards per reception etc)
8. Eliminate "Run Swerving and Run looping" If youre in the open field you must use a ball carrier move to beat the defender.
 
Last edited:
D

DET Kick Procks

Guest
#2
I like:
1
2

Indifferent:
4
5

Dislike:
3 (you see offensive formation pre snap)
6 (I like some user impact/skill in the game on defense)
7 (if anything put RB fatigue up, too tedious to manage in game)
 

XpendableMonkey

Administrator
Administrator
Moderator
Team Owner
Team
Bills
#3
Added ....

8. Eliminate "Run Swerving and Run looping" If youre in the open field you must use a ball carrier move to beat the defender.
 

XxHowdatTastexX

Member
Team Owner
Team
Vikings
#5
I like:
1
2

Indifferent:
4
5

Dislike:
3 (you see offensive formation pre snap)
6 (I like some user impact/skill in the game on defense)
7 (if anything put RB fatigue up, too tedious to manage in game)



I actually agree with all of these points listed. I especially like the fatigue idea for the RBs. I think adding a higher amount of Fatigue for all positions in the game would be a good idea. Would require you to build a deeper team. Not just a starting group.

Also dont think you can take away the user cause CPU AI is so bad that the holes on defense would be egregious.
 

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